Bone Voyage is a released adventure game that was developed for a 3rd year university group project.
It got the most votes for 'potential commercial succes' from industry professionals at INDIGOx (2019), for which we received the INDIGOX award.
I was responsible for:
- Art lead/Art direction
- Main visionholder/storytelling
- Prop modeling
- Worldbuilding/Set dressing
- Small areas of level design
On the project itself, I worked really closely with all disciplines. It was my task to push the art vision and overall game vision forward, and make cross-discipline work go as smooth as possible. Within this project, I learned to communicate better, have a better understanding of different disciplines, and how to work on a game project for a year.
We released our game on Steam, where we currently (Feb 2020) have 112k downloads. You can find the game here: