Bone Voyage is an Adventure game that was developed for a 3rd year student project, it lasted 1 year and was developed with 35 others. It won the INDIGOx award (2019) and Year 3 Best Art prize.
I was responsible for:
- Art lead
- Main visionholder/storytelling
- Prop modeling
The game itself is a 3rd person adventure game, that is set on a boat stuck between life and death. On this ship you will get to know multiple characters and explore this vessel you bumped into.
On the project itself, I worked really closely with all disciplines. It's my task to push the art vision and overall game vision forward, and make cross-discipline work go as smooth as possible. Within this project, I learned to communicate better, have a better understanding of different disciplines, and how to work on a game project for a longer time.
We released our game on Steam. You can find the game here: