Bone Voyage - Game

The game consists of a full cast of characters that all have personalized quests attached to them. As art lead I played a big part in their development regarding the feedback that led to their final designs.

The game consists of a full cast of characters that all have personalized quests attached to them. As art lead I played a big part in their development regarding the feedback that led to their final designs.

Bone Voyage - Early Access Trailer

The overall ship that was made during the project.

The overall ship that was made during the project.

I was partially responsible for creating props and worldbuilding of this cabin. 

We iterated a lot on this room to make it feel more like it was an actual ship cabin. We wanted to convey small stories by prop placement.

I was partially responsible for creating props and worldbuilding of this cabin.

We iterated a lot on this room to make it feel more like it was an actual ship cabin. We wanted to convey small stories by prop placement.

The middle room of the captain's cabin that has a lack of natural light. We wanted to create a storage room where the player could interact with different assets and find out more about the personalities of the characters.

The middle room of the captain's cabin that has a lack of natural light. We wanted to create a storage room where the player could interact with different assets and find out more about the personalities of the characters.

The small captain's cabin assets I have made for the game. 

Visible in previous screenshot.

The small captain's cabin assets I have made for the game.

Visible in previous screenshot.

The diner in the middle of the ship. This room had to convey a 50s/60s feel and after making multiple moodboards and concept sketches for this room we settled on this current look.

The diner in the middle of the ship. This room had to convey a 50s/60s feel and after making multiple moodboards and concept sketches for this room we settled on this current look.

We decided to keep the below deck area clean, as multiple characters would be travelling throughout this area and we did not want to make it cluttered.

We decided to keep the below deck area clean, as multiple characters would be travelling throughout this area and we did not want to make it cluttered.

Smaller rooms were created for each character on the ship. We wanted to keep these fairly modular with small elements that reflected the inhabitant.

Smaller rooms were created for each character on the ship. We wanted to keep these fairly modular with small elements that reflected the inhabitant.

The art team created small story driven environments that would change depending on the story choices that were made by the player. Special assets were created for these.

The art team created small story driven environments that would change depending on the story choices that were made by the player. Special assets were created for these.

I was responsible for the first draft of the captain's cabin. We did a lot of iterations from various artists to get to this result. We aimed for visual storytelling in most elements.

I was responsible for the first draft of the captain's cabin. We did a lot of iterations from various artists to get to this result. We aimed for visual storytelling in most elements.

Part of the deck that shows more of the props that I made and how they were used in game.

Part of the deck that shows more of the props that I made and how they were used in game.

The deck and diner assets I made next to my lead tasks. I try to create smaller assets for the game to keep my 3D modeling skills up-to-date while I focus more on softskills/leadership. 

Visible in previous screenshot.

The deck and diner assets I made next to my lead tasks. I try to create smaller assets for the game to keep my 3D modeling skills up-to-date while I focus more on softskills/leadership.

Visible in previous screenshot.

Bone Voyage is a released adventure game that was developed for a 3rd year university group project.
It got the most votes for 'potential commercial succes' from industry professionals at INDIGOx (2019), for which we received the INDIGOX award.

I was responsible for:
- Art lead/Art direction
- Main visionholder/storytelling
- Prop modeling
- Worldbuilding/Set dressing
- Small areas of level design

On the project itself, I worked really closely with all disciplines. It was my task to push the art vision and overall game vision forward, and make cross-discipline work go as smooth as possible. Within this project, I learned to communicate better, have a better understanding of different disciplines, and how to work on a game project for a year.

We released our game on Steam, where we currently (Feb 2020) have 112k downloads. You can find the game here:
https://store.steampowered.com/app/1058370/Bone_Voyage/