Taco Stand - Overwatch fanart

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FX - TacoStand - Front

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The original concept didn't have a backside, so I tried to replicate the style and shapes of the game itself.

FX - TacoStand - Back

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Overwatch Fan Art - Taco Shack

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The props that I created and textured for this project.

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Render - Base colors - Lighting - Roughness.

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The process throughout the creation of the stand. For each step I continiously asked for feedback from different sources.

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Some of the research slides I created. I focused on shape, color, how they were used in the scene, gameplay, and many more subjects.

To see how close I can get to the iconic style of Overwatch. I decided to translate one of their concepts to a 3D model.

In this project I pushed myself to research and duplicate their style, learned more about FX, and add small environmental animations.
Next to creating the assets, I recearched the Overwatch style to get a better understanding of it.

The great concept I used is made by Gabe Gonzalez for the game itself.
Rendered in UE4 to make sure it works in-engine.