In Unreal Engine, blend material for vertex painting.
Roughness - Diffuse - Normals
My Progress throughout the creation.
The moodboard I created before I started working on the material itself. I tried to deconstruct all the elements.
I made this material as part of my mentorship with Joshua Lynch (https://www.artstation.com/joshlynch). It was a real challenge, but I learned a massive amount from it.
100% Substance Designer, Rendered in Marmoset Toolbag + Unreal Engine