I worked on a more realistic prop in this project. I wanted to create realistic looking materials and shapes instead of exaggerating it. By trial and error I found ways to improve my prop making workflow and in the process also improved my unwrapping, texturing and problem solving skills. The prop I made is an old Sony recorder (M-470).
The prop is made in Maya
Materials made/applied in Substance Designer/Painter
Rendered in Marmoset