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Xandra v. Antwerpen
Xandra v. Antwerpen
3D Environment Artist
Goes, Netherlands

Summary

Highly motivated and passionate 3D Environment Artist. I enjoy working in a motivated team and creating props/environments with a story.

Currently working as a 3D Artist @ Netspeak Games, previously worked on Nickelodeon All-Star Brawl.

Skills

PBR Texturing3D ModelingLightingEnvironment ModelingProp ModelingSet DesignWorld BuildingEnvironment Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
xNormal
xNormal
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Sketchfab
Sketchfab

Productions

  • Title
    • Video Game
      Nickelodeon All-Star Brawl
    • Year
      2021
    • Role
      3D Environment Artist
    • Company
      Ludosity
  • Sunshine days
    • Mobile Game
      Sunshine Days
    • Year
      2021
    • Role
      3D Game Artist
    • Company
      Netspeak Games
  • Postersmall bleedv2
    • Video Game
      Bone Voyage
    • Year
      2019
    • Role
      Art lead + Environment Artist
    • Company
      Team Cobblestone
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    • Mobile Game
      Elins Mysterium
    • Year
      2013
    • Role
      2D Art Intern
    • Company
      Högskolan i Skövde

Experience

  • 3D Game Artist at Netspeak Games
    London, United Kingdom
    April 2021 - Present

    Project: Sunshine Days

    > Creating 3D assets from made concepts to completion for PC and mobile platforms.

    > Work closely with concept artist to realise the vision of the environments.

    > Worldbuilding and level design within UE4.

    > Work with technical limitations within mesh and texture creation.

  • 3D Environment Artist at Ludosity Interactive
    Skovde, Sweden
    October 2020 - April 2021

    Project: Nickelodeon All-Star Brawl

    > Low/high poly 3D asset creation for multiple (next-gen) platforms.

    > Working with multiple established IP art styles.

    > Taking environments from block-outs to finished lit scenes.

    > Responsible for multiple level designs, implementation, and optimization.

    > FX/Environment animation creation.

    > Working closely with outsource artists and QA.

  • 3D Game Artist - Contractor at Netspeak Games
    London, United Kingdom
    September 2020 - October 2020

    During my time as a 3D Art contractor I was responsible for the early visual development of an unreleased title.

    This included;

    - Style exploration

    - 2D Concepting

    - 3D prop creation

    - Set dressing

  • Game Artist/Team Lead at Microsoft Game Camp
    Skövde , Sweden
    April 2014 - August 2014

    I participated in the debut of Microsoft Game Camp in Sweden. This was an initiative of the Sweden Game Arena and Microsoft, in which they gave the opportunity for game developers to pitch and create ideas for the, back then, un-released Xbox One.

    During this time I learned to work with new technology, NDAs, communication with AAA developers, and leading a project from the ground up.

  • 2D Artist at Watermelon Games
    Skövde , Sweden
    January 2013 - August 2014

    I started working for Watermelon Games as a 2D artist, but as my skills progressed, and I learned more within the company, I was eventually tasked to oversee the artistic vision of the overall projects.

    Watermelon Games was a starting videogame company that specialized in 2D puzzle platform games. During my time here I learned a lot about teamwork, the 2D workflow, and adapting to a life abroad.

  • Game Artist Intern at Högskolan i Skövde
    Skövde , Sweden
    January 2013 - July 2013

    During my internship at the University of Skövde I worked on 2 projects;

    'Elin's Mysterium' for the municipality of the city. I worked on 2D UI related assets. The game is released on the App Store and is meant as a guiding game for throughout the city itself.

    'The Donna project', which is a project that encourages women to join the game industry by hosting events and informing prospective students. I worked as a graphic designer.

    My main learning points for this internship were what it was like to work with a deadline, dependencies, stakeholders/clients, and what it is like to release a product.

  • Visual Art Student at NHTV/BUAS
    Breda, Netherlands
    September 2016 - July 2020

    Graduated Cum Laude from the Visual Art course at BUAS during this time I acquired my Bachelor of Science.

    Within this I focused on 3D Environment and prop creation, including but not limited to; PBR texturing, organic/hard surface modeling, lighting, and concepting.

  • Media/Graphic Design Student at Zoomvliet College
    Roosendaal, Netherlands
    September 2009 - July 2013

    For my higher education I studied Media and Graphic. During this study I focused on traditional art, digital tools, teamwork, and for my internship I delved deeper into game art.

    I graduated within the Art & Design field.