Xandra van Antwerpen
Xandra van Antwerpen
3D Environment Artist @ Ludosity
Goes, Netherlands

With my work I like to convey my passion for creating props and environments with a story. Next to modeling and PBR texturing I like to work with level design and lighting to support my environment art skills.

During each project, or gamejam, I push myself to reach a higher standard within my soft and hard skills, which has led me to have a wide skill set and a team oriented mindset.

Resume PDF

Skills

PBR Texturing3D ModelingLightingEnvironment ModelingProp ModelingSet DesignWorld BuildingEnvironment Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
xNormal
xNormal
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Sketchfab
Sketchfab

Productions

  • Postersmall bleedv2
    • Video Game
      Bone Voyage
    • Year
      2019
    • Role
      Art lead + Environment Artist
    • Company
      Team Cobblestone
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    • Mobile Game
      Elins Mysterium
    • Year
      2013
    • Role
      2D Art Intern
    • Company
      Högskolan i Skövde

Experience

  • Contract 3D Artist at Netspeak Games
    London, United Kingdom
    September 2020 - Present

  • Game Artist/Team Lead at Microsoft Game Camp
    Skövde , Sweden
    April 2014 - August 2014

    I participated in the debut of Microsoft Game Camp in Sweden. This was an initiative of the Sweden Game Arena and Microsoft, in which they gave the opportunity for game developers to pitch and create ideas for the, back then, un-released Xbox One.

    During this time I learned to work with new technology, NDAs, communication with AAA developers, and leading a project from the ground up.

  • 2D Artist at Watermelon Games
    Skövde , Sweden
    January 2013 - August 2014

    I started working for Watermelon Games as a 2D artist, but as my skills progressed, and I learned more within the company, I was eventually tasked to oversee the artistic vision of the overall projects.

    Watermelon Games was a starting videogame company that specialized in 2D puzzle platform games. During my time here I learned a lot about teamwork, the 2D workflow, and adapting to a life abroad.

  • Game Artist Intern at Högskolan i Skövde
    Skövde , Sweden
    January 2013 - July 2013

    During my internship at the University of Skövde I worked on 2 projects;

    'Elin's Mysterium' for the municipality of the city. I worked on 2D UI related assets. The game is released on the App Store and is meant as a guiding game for throughout the city itself.

    'The Donna project', which is a project that encourages women to join the game industry by hosting events and informing prospective students. I worked as a graphic designer.

    My main learning points for this internship were what it was like to work with a deadline, dependencies, stakeholders/clients, and what it is like to release a product.

  • Visual Art Student at NHTV/BUAS
    Breda, Netherlands
    September 2016 - Present

    I am currently enrolled in the Visual Art course at BUAS (formerly known as NHTV) and am in my 4th year.

    In this course I am specializing in 3D Environments, with a focus on worldbuilding and prop modeling.

  • Media/Graphic Design Student at Zoomvliet College
    Roosendaal, Netherlands
    September 2009 - July 2013

    For my higher education I studied Media and Graphic. During this study I focused on traditional art, digital tools, teamwork, and for my internship I delved deeper into game art.

    I graduated within the Art & Design field.