Highly motivated and passionate 3D Environment Artist. I enjoy working in a motivated team and creating props/environments with a story.
Currently working as a 3D Environment Artist on an unannounced project @ Ludosity Interactive.
- Asset creation
- Texture creation
- Stage lay-out
- FX/Environment animations
During my time as a 3D Art contractor I was responsible for the early visual development of an unreleased title.
- Style exploration
- 2D Concepting
- 3D prop creation
- Set dressing
I participated in the debut of Microsoft Game Camp in Sweden. This was an initiative of the Sweden Game Arena and Microsoft, in which they gave the opportunity for game developers to pitch and create ideas for the, back then, un-released Xbox One.
During this time I learned to work with new technology, NDAs, communication with AAA developers, and leading a project from the ground up.
I started working for Watermelon Games as a 2D artist, but as my skills progressed, and I learned more within the company, I was eventually tasked to oversee the artistic vision of the overall projects.
Watermelon Games was a starting videogame company that specialized in 2D puzzle platform games. During my time here I learned a lot about teamwork, the 2D workflow, and adapting to a life abroad.
During my internship at the University of Skövde I worked on 2 projects;
'Elin's Mysterium' for the municipality of the city. I worked on 2D UI related assets. The game is released on the App Store and is meant as a guiding game for throughout the city itself.
'The Donna project', which is a project that encourages women to join the game industry by hosting events and informing prospective students. I worked as a graphic designer.
My main learning points for this internship were what it was like to work with a deadline, dependencies, stakeholders/clients, and what it is like to release a product.
Graduated Cum Laude from the Visual Art course at BUAS during this time I acquired my Bachelor of Science.
Within this I focused on 3D Environment and prop creation, including but not limited to; PBR texturing, organic/hard surface modeling, lighting, and concepting.
For my higher education I studied Media and Graphic. During this study I focused on traditional art, digital tools, teamwork, and for my internship I delved deeper into game art.
I graduated within the Art & Design field.